
This project is a study of fluid simulation in Blender. The goal was to experiment with fluid dynamics, viscosity, and surface tension. I wanted to capture the sticky nature of honey with this project. First, I modeled the honey dippers and set them as effectors, then I created a big enough domain for the simulation to work properly. Additionaly I let the flow object move a little bit to make the honey pour more interesting.
Later i focused on the background and created a background with wooden slats and hanging ivy leaves, by utilizing a custom modifier I built after following a tutorial regarding this matter.

